This year for Christmas, my wife made each of us in our family a gingerbread house to decorate during the holidays: a great activity to do together and break up the otherwise endless cycle of eating and video games :). We decided to make a theme that we would all decorate to: "bright and colourful", fairly straight forward. I couldn't help myself and so I wanted to integrate in some electronics and colourful lights to really add to the brightness factor!
I put a spare Circuit Playground I had sitting around to good use, by programming a little rainbow light show to go with my house: the light show is activated by a digital microphone on the board by blowing gently into the window of the house. I would have had a Christmas tune playing on the board too, but unfortunately the speaker on my Circuit Playground isn't working.
The Arduino sketch can be found here:
https://github.com/mit-mit-randomprojectlab/gingerbreadhouse_lights
Merry Christmas!
Tuesday, December 24, 2019
Sunday, December 15, 2019
Arduino Power Moon
I wanted to add a bit of light and sound, so I started digging through spare Arduino boards to see what I could make work with battery power in a minimal footprint. I ended up using a Adafruit Gemma m0, as it's small, has a battery JST input, on/off switch and a single Dotstar three-colour LED mounted on the board already. All I needed to fit in with it was a small lipo battery and 8ohm speaker for sound and it was good to go.
I wanted the power moon to be able to change colours (as they appear in various colours in the game, depending on which kingdom you are in), so I 3D printed the moon using transparent filament and designed a little cavity inside the moon to house the electronics and light. The resulting effect with the LED on is that the filament catches the light and creates a nice glowing effect.
For music, I wanted to go just a little step beyond a series of single tone beeps, so I did a little research on how to get timer counters and interrupts going on the Gemma m0 (and other SAMD boards), mainly by studying the existing Arduino "tone" implementation for this chip. I ended up creating a modified set of tone functions that use both timer 4 and 5 to generate two pulse wave voices so I could play some very basic polyphonic music. There are three I/O pins on the Gemma and I wanted to keep one free as a switch to control the activation of lights and sound, hence just two sound channels.
For the electronics, I soldered the Gemma pins directly to each end of the speaker (via a pair of resistors) and wired up a vibration-activated switch between one of the digital inputs and ground, so that I could trigger light/sounds shows without having to put in a button, or open up the case. I fit a small lipo battery in between the Gemma and the speaker, so everything is together in a small disc-shaped package.
For music, I composed some two part tunes using Musescore and wrote a little python script to convert Musescore mscx files (XML formatted files that contain the music data in terms of the note pitches, timing and durations) into data embedded into a header file I could compile straight into the Arduino code. I then wrote a system in for pulling out the appropriate note data at the appropriate time to pass on to the modified tone code.
The moon is made up of two halves that need to be able to come apart (in order to switch it on/off and take the battery out for re-charging), so in order to have something that can open and close easy, I glued some small magnets to the inside of each side of the case that hold the moon together. Seems to work pretty well!
Here's a video of the moon in action: Merry Christmas!
Design Files:
3D Printed Case STL files:
https://www.thingiverse.com/thing:4047914
Code for running the power moon:
https://github.com/mit-mit-randomprojectlab/power_moon
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